Motion Mechanics: part 1. Product Visualization Modeling and Texturing (June 3, 2026, 3 days)

Categories: Maya

About Course

Motion Mechanics – Full Overview – English version

Motion Mechanics – Full Overview – German version

Step into the world of high-end product visualization, where every curve, bevel, and reflection tells a story. In this hands-on course, you’ll learn how to model and texture a robotic arm with the precision expected in commercial product shots and studio advertising. Guided by industry professionals, you’ll follow a real product workflow – from block out to production-ready surfaces – learning not just how to create clean hard-surface models, but why certain techniques matter for rendering, animation, and marketing visuals.
This course is designed for intermediate 3D artists, aspiring product visualization specialists, and anyone who wants to elevate their hard-surface quality to professional standards. By the end, you’ll have a polished, studio-grade asset ready for animation and final rendering.

Daily Schedule

*Course descriptions are subject to change as the software evolves and new tools are introduced, ensuring that our course content remains current and accurately reflects the latest updates.

*Die Kursbeschreibungen können sich ändern, wenn sich die Software weiterentwickelt und neue Tools hinzukommen, sodass unsere Kursinhalte stets aktuell bleiben und die neuesten Updates widerspiegeln.

What Will You Learn?

  • Build clean, accurate hard-surface geometry for product shots
  • Apply professional UV workflows for metal and plastic components
  • Create polished materials suited for product advertising
  • Prepare your model for rigging, animation, and cinematic rendering
  • Understand product visualization standards used in VFX and commercial studios

Course Content

Day 1 – Kickoff
“Logic will get you from A to B. Imagination will take you everywhere.” - Albert Einstein …especially when Houdini crashes and imagination is all you have left. Welcome to the course!

  • Motion Mechanics: part 1. Product Visualization Modeling and Texturing, Day 1

Day 2 – Creativity Boost
“Creativity is intelligence having fun.” - Albert Einstein So if your simulation explodes unexpectedly today… congratulations, your intelligence is having a lot of fun.

Day 3 – Farewell Day
“The only way to do great work is to love what you do.” - Steve Jobs And if you love CGI and VFX, you’re officially doomed (in a good way). Keep creating magic - and don’t forget to bring snacks to your next render marathon.

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